Welcome — I'm Punit
I build gameplay systems, levels and polished mechanics for action games. I love prototyping and making interactions feel tight.
Quick intro
Computer Science (Graphics & Gaming) student. Focused on Unity gameplay, level design, and production-ready systems.
Concept / Sketch
Initial page idea (your sketch)
Unity Game Dev
Systems, weapons, boss logic, player movement and level scripting — built in Unity (C#).
Sheriff Showdown
2.5D auto-run shooter — worked on player spline movement, enemy AI, checkpoint & boss systems.
Blastinator / Game Jam
Prototype shooter — weapon switching, waves and scoring systems.
Unreal & Level Design
3D level design, environment setup, narrative-driven layout and lighting polish.
College Project — 3D Level
Designed modular kit, enemy placements and pacing for learning-driven encounters.
Skills
Contact
Let's collaborate — I usually reply within a day.